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Īs greater magic weapon, but effect changes weapon into cold iron, silver, or adamantine weapon of another type.Īs jump, but bonus applies to any acrobatics, climb or swim check, but only in your favored terrain.Īs resist energy, but self only and resist is vs. Witch gains scent, but only against creatures that have harmed or spurned her.Īs spiritual weapon, but you use a dagger to deal 1d4 hp to yourself for the spell to attack.Īs absorbing touch but you absorb with your whole body, even readying to do so.Īs burning blood but personal and when you take hp you cast immediate action acid burning hands.Īs scorching ray but acid damage and targets make Fort or suffer disfiguring touch.Īs fireball, deals acid, does not set things on fire, targets are dazzled for 1 round.Ĭast any 1st or 2nd level bonus spell from a domain granted by your patron god. While your familiar is in physical contact with you, your caster level is 1 higher. Ranged touch attack (30' max) & deal weapon damage to yourself. Grant ally w/in 30' a +4 bonus to attacks against a foe that is threatening you, for 1 round.Īll foes w/in 30' make Reflex save or are dazzled for 1 round/level.Īs sanctuary but attackers may make a save each round. When you use a wand or magic staff, it’s effect can originate from your familiar. (Greater hex)When you cast your patron spells, they can originate from your familiar.Īs cure moderate wounds, but you take damage equal to what is healed. Only effects a target 1/day.Īs blight, but if area structure go to 1/2 hardness, vs creatures curse deals 1 Str damage. (Greater hex) When an ally within 30 feet takes a totally ineffective action, you grant it a standard action but target can only use that action to do what you tell it to. You may use Diplomacy on mindless undead & target undead with spells that target humanoids.
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Gain +1/2 witch level to Diplomacy checks vs humanoids, monstrous humanoids, dragons, outsiders
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targets in dim or less light.Īs ‘approach’ command of command spell. You will see some duplicates in the names due to simple happenstance of coming up with the same name over the course of 500+ tweets! In cases where there are two spells/hexes with the same name they are enumerated as (a), (b), etc. Any use at your tables should be subject to GM approval, but we think they're neat so they are presented here. These are not official game content (in fact according to Owen they are pre-edit, pre-development versions of his ongoing work) so they might be a little rough around the edges. Owen has generously compiled his spelltweet and hexadays into a list up to. Of Super Genius Games occasionally tweets neat variant spells and hexes for the Pathfinder Roleplaying Game.
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