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Wow mage time warp worthless
Wow mage time warp worthless










wow mage time warp worthless

Something is seriously wrong, i run it without a hunter a few times, Boom that spear drops back to back, soon as hunter joins in it seems that it no longer appears. Seriously to all who Plan on getting these robes within a few runs all i can seriously say is good luck. So after around 25 runs i remain 0/25 in both these robes and that sword of horrid dreams or w/e. Thanks you.Jakie.70.Ĭommentaire de AllakhazamI may not have gone to the extent of 36 runs as someone posted, im around mid 20's now and getting seriously tired of this instance. PS dont forget to click + on the comment rating please -) 1, as an Aldor Frost, PVE Mage I think the best balance between having high mana, and a good amount of spell dmg, is here. *** => 2 Yellow gems (8int) and 1 Red gem (9 spell dmg) give you the +4 Int socket bonus => 38 Int & 38 Spell Dmg > Aldor (Revered) reputation vendor, ShattrathĬomparison.1.|.2.|.3 As well for a more crit based as for a more spell damage based build.Īll in all - normal gems aren't that expensive, you could always socket all 3 if you have them and chose to your liking -)Ĭommentaire de 7689_THE BIG ROBE DELEMMA !

Wow mage time warp worthless full#

So, if you neglect set boni (maybe you prefer the other 4 set pieces for the full set bonus or you would only have 3 pieces yet) for me it seems the Warp Infused Drape is the best rounded package. Warp Infused Dmg: 31 Sta, 28 Int, 12 Hit, 47 Dmg, 7 Crit Warp Infused Crit: 30 Sta, 28 Int, 12 Hit, 34 Dmg, 19 Crit

wow mage time warp worthless

Incanter's Dmg: 25 Sta, 26 Int, 22 Spi, 46 Dmg, 15 Crit Incanter's Crit: 25 Sta, 26 Int, 22 Spi, 34 Dmg, 27 Crit Oblivion Dmg: 35 Sta, 25 Int, 50 Dmg, 3 Crit

wow mage time warp worthless

Oblivion Crit: 34 Sta, 25 Int, 37 Dmg, 15 Crit Each set had 2 green and 1 blue gem (rarity). One crit heavy (I'm destro at the moment) and one spelldamage heavy. drops at reasonable rate in any of the higher 5 man instances) socketed robes for my Warlock:Ĭreated two gem sets to my liking for each robe as to gain the socket bonus. We are really not all that threatened by this, yet.Commentaire de 11424I checked the three "readily available" (i.e. This description does NOT seem to indicate that it is an aura.Īnd the temporary nature of the movement speed buff also seems to indicate that this ability will not last too long at all. But the Mage still has to designate who benefits from it. Sounds to me like it is "passive" because they don't need to do anything about it. Time Warp will also give the Mage a temporary movement speed boost. The buff will be similar to Bloodlust/Heroism and will be exclusive with either one, because of the Sated/Exhaustion debuff. Grants a passive haste buff to a party/raid member. At least that's what I understand from it. The haste part is most likely passive, but the movement speed is proc'd when you cast the spell. I think the confusion comes from the fact that the spell is still "activated". Mages get a passive haste aura that is exclusive with Bloodlust/Heroism and is not active with Sated/Exhausted.ĭid anyone bother to read the description they gave? Note, Priests can already provide a single-target haste buff. (Do correct me if I'm mistaken) Not the entire raid, like the Shaman ability does.

wow mage time warp worthless

A Mage just can't do that.Īnd this mage ability, in particular, appears to only affect a single target. In fact, I have done that a few times already. In Elemental spec, I can still start tossing out some backup healing when I need to, and save the entire group from wiping. Shamans, Paladins and Druids are all walking Swiss Army Knives. The other is the thought - doubtless, it may be less popular with some of my fellow Shammies - that "Pure DPS" classes ought to have an edge over more versatile "Utility Classes". And, so that players who expend vast amounts of time leveling their toons to 80 or 85 are not consistently feeling like that last kid picked for a sports team. The idea of this new approach is so that multiple classes can provide similar (not necessarily identical) buffs and benefits to a group, so that raid composition is a more flexible and fluid thing. Or rather, not "homogenization", because each class still approaches things differently. especially, on the argument about class homogenization.












Wow mage time warp worthless